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ISSN:    frecuency : 4   format : Electrónica

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Volume 10 Number 3 Year 2016

10 articles in this issue 

Dwi Sulisworo,Ishafit Ishafit,Kartika Firdausy

Teacher ability to arrange learning environmet will affect the student’s interest in learning as well in utilizing mobile technology. The purpose of this research is to develop mobile learning using the cooperative learning approach especially Jigsaw tech... see more

Pags. pp. 11 - 16  

Issham Ismail,Siti Norbaya Azizan,Thenmolli Gunasegaran

Prior to embarking on mobile learning, it is critical for learning institutions to research the area of finding the right ingredient for the right learners by firstly seeking whether they are ready to adapt to the mobility of learning. Adding a Malaysian ... see more

Pags. pp. 17 - 23  

Herman Tolle,Kohei Arai

Head movement has been found to be a natural way of interaction. It can be used as an alternative control method and provides accessibility for users when used in human computer interface solutions. The combination of Head-mounted displays (HMDs) with mob... see more

Pags. pp. 24 - 28  

Rasha Abdel sattar El Stohy,Nashaat el Khamessy el Ghetany,Haitham Abdul Menem el Gharib

Abstract— There is a remarkable growing interest in utilizing mobile communications to enhance the interactions between different partners in educational institutions, particularly in schools. However, how communicating with parents via applications while... see more

Pags. pp. 29 - 34  

Zouhair Rimale,Benlahmar El Habib,Abderrahim Tragha,Kamal El Guemmat

With the continued growth of wireless technology and the development of mobile computing, mobile learning (m-learning) has become one of the most important ways of learning. However, the traditional way of m-learning has a lot of limitations and disadvant... see more

Pags. pp. 35 - 41  

Adamu Abubakar,Teddy Mantoro,Sardjoeni Moedjiono,Media Anugerah Ayu,Haruna Chiroma,Ahmad Waqas,Shafi’i Muhammad Abdulhamid,Mukhtar Fatihu Hamza,Abdulsalam Ya'u Gital

3D map for mobile devices provide more realistic view of an environment and serves as better navigation aid. Previous research studies shows differences in 3D maps effect on acquiring of spatial knowledge. This is attributed to the differences in mobile d... see more

Pags. pp. 4 - 10  

Samir Abou El-Seoud,Hosam El-Sofany,Islam Taj-Eddin

Different types of e-assessment systems that are recognized at universities and based on the campus wireless have been developed. These systems help the students to use their Mobile Phones as learning media to access the information more easily from anywh... see more

Pags. pp. 42 - 53  

Wanmo Koo

The study investigated how top 100 U.S. retailers use their smartphone applications. Based on the literature, the study found five major functions of smartphone applications: content delivery, transaction, promotion, location service, and entertainment. D... see more

Pags. pp. 54 - 58  

Marylene Saldon Eder,John Maruel L. Diaz,Joanne Ruth S. Madela,Marife U. Mag-usara,Dhally Dith M. Sabellano

FillMeApp is an interactive mobile game application which is a supplementary learning material intended for children with Autism that helps them motivate in their learning process. This game application is focus mainly on Science basically on identifying ... see more

Pags. pp. 59 - 63  

Huiru Cao,Zhi Yang,Ye-Qian Li

In this paper, we construct a new type of mobile wireless data sinking platform for data collection based on unmanned aerial vehicle (UAV) technology, which aims to address the increasing demand for wireless sensor network (WSN) distribution in different ... see more

Pags. pp. 64 - 67