16 articles in this issue
Bassam A. Y. Alqaralleh,Ahmad H. Al-Omari,Malek Zakarya Alksasbeh
Mobile information and communication technology changed how people and businesses can benefit from government public services at any time and from anyplace. The success or failure of mobile government services is becoming more dependent on satisfying the ... see more
Aman Aman,Lantip Diat Prasojo,Muhammad Sofwan,Amirul Mukminin,Akhmad Habibi,Lalu Nurul Yaqin
The purpose of this research is to investigate factors affecting Indonesian pre-service teachers’ (PSTs) teachers’ use of m-learning management systems (m-LMS) in higher education. The difference regarding the use of m-LMS based on some demographic inform... see more
Warsono Warsono,Puji Iman Nursuhud,Rio Sandhika Darma,Supahar Supahar,Danis Alif Oktavia,Ahdika Setiyadi,Mas Aji Kurniawan
This research was conducted to determine the feasibility of the instrument diagram representation test and the effectiveness of Multimedia Learning Modules (MLMs) integrated local wisdom in physics learning activities. The study design used a pretest-post... see more
Jing-Ying Wong,Chun-Chieh Yip,Su-Ting Yong,Andy Chan,Sien-Ti Kok,Teck-Leong Lau,Mohammed T. Ali,Essameldin Gouda
With the advancement of information technology, Building Information Modeling (BIM) is evolving fast and play an essential role in Architecture, Engineering, Construction, Owner and Operators (AECOO) industry. Universities play an important role in the cu... see more
Chien-Hung Lai,Bin-Shyan Jong,Yen-Teh Hsia,Tsong-Wuu Lin
There have been lots of studies using traditional concept assessment to measure student’s learning achievement. This study adding game elements in concept assessment try to measure student’s learning achievement, and compare this result with traditional c... see more
Nawar S. Alseelawi,Enas K. Adnan,Hussein T. Hazim,Haider TH. Salim Alrikabi,Khalid Waleed Nasser
Any educational institution aimed at developing towards e-learning and creating a more interactive environment and use in all fields of governmental institutions. The Ministry of Higher Education and Scientific Research (MOHESR) of Iraq and some of the co... see more
Munir Tubagus,Suyitno Muslim,Suriani Suriani
Learning Management System (LMS) is a learning process that utilizes computer information technology equipped with internet and multimedia telecommunications facilities (graphics, audio, video) in delivering material and interaction between instructors an... see more
Muhammad Nur Wangid,Hendra Erik Rudyanto,Gunartati Gunartati
Mathematics is essential to be mastered by students because it can help students to solve various problems in daily life. Students are anxious and afraid to take mathematics lessons. Augmented Reality (AR)-assisted storybook blends fantasy and reality and... see more
Maria Agustini,Yufiarti Yufiarti,Wuryani Wuryani
This is a learning media with the scope of ADHD (Attention Deficit Hyperactivity Disorder) for children of age 7 – 8 years. The study aims is to education learning media for children with ADHD with existing games. The Dick and Carey instructional model&nb... see more
Sabri Mohamad Sharif,Ahmad Zam Hariro Samsudin,Anum Shafeera Amdan
This paper evaluates the readiness of Malaysian academic university libraries towards Library 4.0. The rise of this new intervention of Web 4.0 and Library 4.0 are being deliberated among librarians for future services. Information technology facilities h... see more
Valerie Bukas Marcus,Noor Azean Atan,Sanitah Mohd Yusof,Lokman Tahir
E-Service Learning is a service-learning course when the instruction and/or the service occurs online gains popularity among educators as we are transitioning to online learning platforms. The current study presents a systematic review of papers on the re... see more
Fajar Vidya Hartono,James Tangkudung,Abdul Sukur,Firmansyah Dlis
Blindness is a condition where the senses of vision are not functioning (low vision) or overall (total blindness). Persons with visual impairments are who can enjoy swimming with the help of sensors. The aim of the study was to create aids for sensor-base... see more
Muhammad Suhairi,Moch. Asmawi,James Tangkudung,Achmad Sofyan Hanif,Firmansyah Dlis
— SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The aim of ... see more
Muhammad Imran Qureshi,Nohman Khan,Syed Muhammad Ahmad Hassan Gillani,Hamad Raza
The increasing growth of mobile technology in our society has become a reality. Outdoor learning is one of the very revolutionary developments in modern ages without huge infrastructure and resources. This study is focusing on the area of mobile lear... see more
Abdul Hadi Alaidi,Omar Yahya,Haider TH.Salim Alrikabi
This New learning educational methods, which depending on Learning Management System (LMS), have been used by universities in the top education universities in the world. However, most of the Iraqi universities use the traditional education methods in the... see more
Mada’ Abdel Jawad,Saeed Salah,Raid Zaghal
Mobile Ad-Hoc Networks (MANETs) are characterized as decentralized control networks. The mobile nodes route and forward data based on their routing information without the need for routing devices. In this type of networks, nodes move in an unstructured e... see more