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ISSN:    frecuency : 4   format : Electrónica

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Volume 8 Number 4 Year 2014

10 articles in this issue 

Omar Daoud,Qadri Hamarsheh,Saleh Saraireh

This work proposes a solution to overcome the effect for one of the main drawbacks of these days’ wireless systems, where Multiple-Input Multiple-Output (MIMO)-Orthogonal Frequency Division Multiplexing (OFDM) combinations has been used. High peak-to-aver... see more

Pags. pp. 14 - 19  

Angela M Huenerfauth

Mobile devices in the manufacturing setting offer mobility and information whenever and wherever it is needed; these advantages allow for a more efficient workflow and allow the user to make more informed decisions. Due to these advantages, companies are... see more

Pags. pp. 20 - 23  

Mazyar Seraj,Chui Yin Wong

This paper describes an experimental study of learning Dijkstra’s shortest path algorithm on mobile devices. The aim of the study is to investigate and compare the impacts of two different mobile screen user interfaces on students’ satisfaction for learni... see more

Pags. pp. 24 - 30  

Mohammed Amin Almaiah,Masita Abdul Jalil

M-learning is a form of learning, which has similarities and differences with the electronic learning (e-learning). It is mainly based on the use of the mobile wireless technologies that allow for learners to easily access learning materials anytime he de... see more

Pags. pp. 31 - 36  

Iulia Marneanu,Martin Ebner,Thomas Roessler

Augmented Reality (AR) is the evolution of the concept of Virtual Reality (VR). Its goal is to enhance a person's perception of the surrounding world. AR is a fast growing state of the art technology and a variety of implementation tools thereof exist tod... see more

Pags. pp. 37 - 44  

Wajeeh M. Daher,Nimer Baya'a

Several researches examined students' mathematics learning using mobile phones, while very few researches examined mathematics teaching using this new educational tool. This research attempts to analyze in-service and pre-service teachers' attitudes and... see more

Pags. pp. 4 - 13  

Tor Gjøsæter

This paper explores the affordances of augmented reality content in a mobile augmented reality application. A user study was conducted by performing a multi-camera video recording of seven think aloud sessions. The think aloud sessions consisted of indivi... see more

Pags. pp. 45 - 55  

Alexander Bartel,Georg Hagel

In this contribution we present a game-based learning concept which is based on mobile devices. It focuses a joyful stabilization of knowledge and the engagement of students using the Gamification approach and its game mechanics. Previous findings how to ... see more

Pags. pp. 56 - 60