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24.661  Articles
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This study investigated the effectiveness of the hybrid-flipped classroom model in improving English-as-a-Foreign-Language (EFL) learners’ argumentative writing skill. Also, it evaluated the model as a means of learning argumentative writing skill. To the... see more

Contemporary pedagogical practices have undergone restructuring and paradigm shifts; in this scenario, hybrid teaching emerged, which has as one of its modalities the flipped classroom. This study, of a mixed and exploratory nature, the objective was to i... see more

The objective of the study was to identify the impact of B-Learning supported by the Flipped Classroom on the learning and development of competencies, carried out in an academic program of a university institution in Colombia. A quantitative approach was... see more

With the advancement of ICT in the 21st century, ICT adopted education environment and teaching approaches are introduced in Higher Education setting globally. In the year of 2020 when global education sector encountered unprecedent difficult phenomena in... see more

The digital natives generation (DNG) tends to experience relatively high academic stress if the learning design does not pay attention to its characteristics and culture. This study aims to develop a prototype of a hybrid learning model to minimise such s... see more

PAI material at various levels of high school has different characteristics compared to the levels below, namely in terms of content, weight, and deepening of the material both psychologically, philosophically, sociologically, and technologically. This ar... see more

Students’ engagement has been seen as a crucial part of learning as it determines their success in getting the most out of the learning process. The present study aims to identify the trends and to evaluate the main findings of a number of articles on stu... see more

Tujuan dari penelitian ini adalah untuk merancang model pembelajaran flipped classroom yang diterapkan dalam mata kuliah Teknik menghias kain. Metode penelitian yang digunakan adalah Desain Berbasis Penelitian (Design-Based Research). Penelitian ini melib... see more

 Learning visual programming requires a strategy that is effective and motivates students. Flipped classroom with gamification activities can be a solution to this problem. Gamification is characterized by the use of game elements in a non-game conte... see more

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