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42.506  Articles
1 of 4.252 pages  |  10  records  |  more records»
The purpose of this study is to develop a valid and reliable measurement tool for measuring contribution of digital learning games in the learning process . The study group consists of 280 teachers working in elementary schools in Palestine in the 2020-20... see more

Game teaching can promote children's cognitive development, emotional development and social participation. This paper bases its analysis on features digital learning English games and feasibility of such games in English game teaching, and proposes an iP... see more

The purpose of this research is to examine the challenges faced by the learner and the activities they undertake concerning informal digital learning of English (IDLE) implementation in the English as foreign language (EFL) context. The impact of the COVI... see more

The purpose of this study is to analyze the use of digital games to enhance English as a Foreign Language (EFL) grammar and vocabulary in the English Major of Universidad Técnica Particular de Loja, in southern Ecuador. A total of 68 students from B1 leve... see more

The history of gambling is linked and proportionate to the history of humanity. No matter how far you go back in human history, remnants show that gambling groups have come together, and gambling games are taking place. In digital children games, gambling... see more

      This article investigates the potential for digital games to advance environmentally responsible attitudes by attending to their own material conditions, since the production, consumption, and disposal of games and the platf... see more

Shakespeare’s plays have long flirted with using various artistic and medial forms other than theatre, such as cinema, music, visual arts, television, comics, animation and, lately, digital games and virtual worlds. Especially in the 20th and 21st century... see more

The purpose of this study was to explore the potential use of digital games in learning mathematics at secondary school level in Malaysia. Three secondary school students, three mathematics teachers and three parents were interviewed in this study. All th... see more

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