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17.599  Articles
1 of 1.761 pages  |  10  records  |  more records»
This project seeks to demonstrate the use of remote experimentation and 3D virtual environments applied to the teaching-learning in the areas of exact sciences-physics. In proposing the combination of remote experimentation and 3D virtual worlds in teachi... see more

Shakespeare’s plays have long flirted with using various artistic and medial forms other than theatre, such as cinema, music, visual arts, television, comics, animation and, lately, digital games and virtual worlds. Especially in the 20th and 21st century... see more

Over the past five years, millions of actors have found it meaningful to move in and settle down in the Metaverse, for example, as an adventurous shaman in an advanced role-playing game such as EverQuest or as a businesswoman in the social world of Second... see more

Cyber-physical systems and “Industry 4.0” will require future engineers to handle big data and complex, multidisciplinary problems as well as to collaborate with machines in “hybrid teams”. As some work spaces will be virtualized or remotely controllable ... see more

This paper presents a framework for using virtual worlds in the construction of teaching platforms for just-in-time training. In the critical economic situation that many companies are currently living, the need to update skills without leaving the workpl... see more

This special track will take place during the IMCL 2009 in Amman, Jordan (April 22-24) as a special program item.The Special Track ViWo 2009 provides an interdisciplinary forum for international scientists and practitioners to discuss various aspects of l... see more

Games and virtual worlds have many potential benefits for people with intellectual disabilities (ID) and autism spectrum disorder (ASD), in terms of training, education, and rehabilitation. However, because this population presents a wide range of specifi... see more

This paper provides a reflection about presence and telepresence concepts in the use of emergent Digital-Virtual Technologies (DVTs), particularly concerning 3D Digital-Virtual Worlds - 3D-DVWs. It reports telepresence experience driven by avatars designe... see more

The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting 3D virtual worlds for socialisation and knowledge creation in distance education. Socialisation or ‘knowing one another’ in remote distributed environments... see more

1 of 1.761 pages  |  10  records  |  more records»