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187.530  Articles
1 of 18.753 pages  |  10  records  |  more records»
In today's technologically advanced classrooms, interaction between students and teachers can be facilitated with the help of QuizWhizzer. In the context of a game-based learning approach, a descriptive study methodology was utilized to investigate studen... see more

Kemampuan literasi dan numerasi adalah kemampuan paling dasar yang wajib untuk dimiliki siswa sekolah dasar. Literasi dan numerasi merupakan bagian dari kemampuan individu untuk menerapkan penalaran. Penalaran yaitu kemampuan analisis serta pemahaman pern... see more

Learning physics is relevant to many cases in everyday life. Various media have been developed for physics learning, e.g., educational games. Educational games can be used as a way to motivate students who are mostly digital natives who were born and grew... see more

This research is a Classroom Action Research with the aim of knowing the application of games based learning methods and to increase learning interest in fourth grade students of SD Telkom Makassar. The focus of this research is the application of games b... see more

Latar belakang penelitian ini berkaitan dengan masih rendahnya minat dan hasil belajar peserta didik pada mata pelajaran kimia di SMAN 1 Plampang. Tujuan penelitian ini untuk mengetahui pengaruh penggunaan kahoot sebagai media pembelajaran berbasis game b... see more

This research aims to 1) develop the problem-based digital game learning media to improve students' cognitive learning outcomes, 2) find out the feasibility of the use of the problem-based digital game learning media, and 3) determine the increase in stud... see more

Gamification is a method widely used in recent years in the educational field to facilitate the teaching and learning process using different game elements and mechanics. The objective of this study was to analyze the use of non-digital game-based (NDGB) ... see more

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