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345  Articles
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The demands of the times and the many benefits of gadgets make many parents start introducing gadgets from an early age. The use of gadgets can have an impact on children, be it a negative impact or a positive impact. The negative impact felt by children ... see more

The purpose of this study was to determine the effect of using gadgets on emotional intelligence and morals of students during the Covid 19 period at SMP IT Nurul Ilmi Medan. The research method used is the Quantitative Research Method. The population of ... see more

Development in communication technology such as smartphones and the internet are able to easily solve all information needs. However, there are many misuses of the sophistication of these tools by many children. This study aimed to determine the impact of... see more

In Magetan the number of gadget use and gadget dependence on children is relatively high. The results of a 2019 study showed that most children play gadgets for 5-10 minutes without their parents' assistance. A small number of children play traditional ga... see more

The purpose of this study is to ascertain how the use of technology affects the learning outcomes of Class III students at St. Petrus Private Elementary School Medan. This study's participants were all third-graders at Medan's St. Petrus Private Elementar... see more

The corona virus which hits Indonesia brings about a great impact on education. The learning system that is usually carried out in a face-to-face interaction changes with an online system. The online learning system which requires children to use gadgets ... see more

Digital natives’ generation is inseparable from gadgets, less socializing, lack of creativity and being an individualist. The digital native’s generation wants things that are instant and lack respect for the process. The preoccupation of children with ga... see more

The purpose of this research is to respect the legal protection of ethnic Uighur women in Xinjiang, China from the perspective of International Human Rights and to find out and study the resolution of cases of serious international human rights violations... see more

The background of this research is (1) the majority of students have gadgets, (2) students spend more time playing gadgets than reading the Qur'an, (3) students have various social media applications and games but rarely have Al-Qur'an applications' an di... see more

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