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36.731  Articles
1 of 3.674 pages  |  10  records  |  more records»
This paper describes an experience to incorporate the realization of virtual routes about the sculptural heritage of a city in the classroom by developing a simulation of the urban environment using a video game engine. Video game engines not only allow t... see more

– Gaming technology has been growing these years rapidly. The game engines have the capability of creating a very realistic virtual environment model. This technology can also be used for mining purposes. In this research, the game engine is specifically ... see more

– Gaming technology has been growing these years rapidly. The game engines have the capability of creating a very realistic virtual environment model. This technology can also be used for mining purposes. In this research, the game engine is specifically ... see more

The dynamic world development has accelerated the development of technology and information. Computers that were once made only to help humans, but now developed into a means of entertainment, games, communication, etc. In the entertainment sector, Indust... see more

Storytelling can play a critical role in the success of modern video games. Unfortunately, it can often be quite difficult for storytellers to directly craft content for games, typicallyrequiring them to work with programmers to implement story elements. ... see more

AbstractPhysical sports and healthy Education is one of the subjects that students like especially football game. Dribbling video media on football games is one of the solutions that are expected to motivate students to learn independently, creatively, ef... see more

Higher education institutions encounters difficulties when the Covid-19 pandemic happens because learners cannot go to class and absorb knowledge directly. In Vietnam, universities have used online learning to help learners keep learning in this pandemic ... see more

Background: Despite its social importance, the learning associated with STEAM thinking (science, technology, engineering, arts, and mathematics) we consider is not fully developed in classrooms. Objectives: This research proposes to promote STEAM skills t... see more

1 of 3.674 pages  |  10  records  |  more records»