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48.941  Articles
1 of 4.895 pages  |  10  records  |  more records»
The aim of this study was to investigate the digital game addiction levels of the high school students, according to some variables such as sports participation, gender, place of accommodation and level of income.The sample group comprises 931 high school... see more

The aim of this study is to determine the validity and reliability of the Digital Game Addiction Scale for Children. The sample group with a mean age of 12 consisted of 364 persons, 152 female (42%) and 212 male (58%). Explanatory factor analysis (AFA) an... see more

The aim of this study is to investigate the relationship between the levels of digital game addiction and self-efficacy beliefs of children who do sports and who do not. In this study, which is designed according to quantitative research model, correlatio... see more

Abstrak: Kecanduan game online adalah salah satu gaming disorder yang memicu kekhawatiran World Health Organization. Esports adalah olahraga digital yang menggunakan game online sebagai arena pertandingan. Pelonjakan jumlah peminat dan kekhawatiran t... see more

The history of gambling is linked and proportionate to the history of humanity. No matter how far you go back in human history, remnants show that gambling groups have come together, and gambling games are taking place. In digital children games, gambling... see more

Recent developments in digital games technology, economy, and content have further expanded the popularity of the medium. At the same time, requirements for competent gaming or digital game literacy need to be reconsidered in the light of the rapid evolut... see more

This paper reports an exploratory survey in Australia and Israel of the leisure habits, attitudes and preferences of 716 teenagers aged 13-14 years who are part of the international digital games culture. The rationale was threefold: (a) this age group is... see more

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