ARTICLES

Filter  
Active filters 0
Remove
  

Refine your searches by:

Collections
Education
Research
Medicine / Sub specialtie
Public health
Technology
Social Sciences
Architecture and Urbanism
Medicine / Cardiology
Literature
Languages
all records (74)

Languages
English
Spanish
Portuguese
German

Countries
Indonesia
Brazil
USA
South Africa
Canada
Ukraine
Cuba
Poland
Italy
Austria
all records (77)

Years
2023
2022
2021
2020
2019
2018
2017
2016
2015
2014
all records (24)

Filter  
 
72.901  Articles
1 of 7.291 pages  |  10  records  |  more records»
This study aims to determine (i) the needs for personal guidance media using the challenge card game to improve self-acceptance of the SMAIT Nurul Fikri Makassar students; (2) the prototype of personal guidance media using the challenge card game to impro... see more

Abstrak—Masa usia dini (0-6 tahun) merupakan masa keemasan pada anak. Para ahli menilai perlunya stimulasi yang bermakna agar masa usia dini anak dapat berkembang secara optimal. Peran stimulasi pada anak harus disiapkan oleh para pendidik, mulai dari ora... see more

The challenge of implementing learning from home (BDR) during the COVID-19 pandemic at the early childhood level is that the focus of learning is no longer to stimulate 5 aspects of early childhood development but to focus on cognitive aspects. In additio... see more

The article at hand explores the concept of playful scholarship, focusing specifically on the use of playfulness in re-assessing the collaboration between academia and societal partners to tackle “intractable policy controversies” (Schön and Rein 1994, p.... see more

The artist interview in this dossier is an example of collaborative work between an artist and a writer. It is a showcase of how popular culture can be re-appropriated. The interviewees are the co-creators of the card game Superstrumps developed to a... see more

The background of the problem is the low locomotor movement ability in mild mentally disabled children during physical education learning. The aims of this study were 1) to analyze the effect of modifying the challenge board game on the locomotor abilitie... see more

UNO card game-based learning media have been developed with various modifications. Therefore, there is a need for studies that describe the role and meaning of the symbols used in UNO card media on students' understanding. The purpose of this study is to ... see more

This research was conducted because of the difficulties of students in learning the material on the nervous system. This research aims to produce Veroes Card Game learning media to train students' reasoning skills. This research is a mix method research c... see more

This research aims to describe the counting operation capabilities of grade II elementary school students with card game methods. This type of research is classroom action research with Kemmis and Mc Taggart models. The research was conducted at public el... see more

1 of 7.291 pages  |  10  records  |  more records»