ARTICLE
TITLE

The Use of Gamification at Different Levels of E-Recruitment

SUMMARY

E-recruitment is a field of human resources where ICT tools are frequently used. We popularly assume that the scope with which they are used differs between countries, and that technical structure is the main reason for these differences. However, we lack the tools to explain why e-recruitment is considered more common in the US than in Poland, for instance, despite similar access to the Internet among employees and employers in both countries. The article presents a typology of four levels of e-recruitment methods, as a tool for explaining the differences in the maturity of using e-recruitment methods in these two countries. Additionally, for each of the four groups of e-recruitment methods, strong and weak points are shown, and the keys to their successful use are described. It has been also shown that a positive image of a company’s brand is a necessary condition for higher levels of e-recruitment to be successful. A special analysis is conducted of the use of gamification and games for e-recruitment purposes, and examples are given of their use on each of the four e-recruitment levels.

 Articles related

Saiful Anwar,Novi Marlena,Retno Wulandari    

The purpose of the study is to see the effectiveness of the concept of gamification that is applied in the learning process of the subject of Renewal of Economic Education Learning. The approach used in this study is a qualitative approach. Subjects in t... see more


Freddy Marilahimbilu Mgiba    

The study was motivated by the novelty of Gamification and the possible impact of its growth in the marketing space. It synthesizes information gleaned from gamification literature, to isolate common themes in order to produce a set of researchable propo... see more


Younis A. Younis, Mohammed Yahya Alghamdi, Mohammed Yahya Alghamdi    

Teaching student’s cybersecurity effectively, such as encryption-based security protocols, are challenges and difficult problems in all sectors of international higher education. Therefore, higher education institutions need to search for an attractive a... see more


Yury Douglas Barrios Palacios, Zoila Eugenia Guerrero Ávila, María Teresa Albán Defilippi, Sara Elena Marín Ube    

La gamificación consiste en la aplicación de conceptos de videojuegos u otras actividades lúdicas para desarrollar el proceso de enseñanza-aprendizaje mediante el empleo de una variedad de componentes del juego que proporcionan asequibilidad motivacional... see more


Byron Patricio Ordoñez Ocampo, Maurely Edith Ochoa Romero, Jhonny Leonardo Erráez Alvarado, Jorge Luis León González, Eudaldo Enrique Espinoza Freire    

El presente estudio responde a una investigación descriptiva de tipo revisión bibliográfica, que tuvo el objetivo de analizar las metodologías activas propicias para la enseñanza de las Ciencias Sociales en la Educación General Básica. Los métodos de inv... see more