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5.461  Articles
1 of 547 pages  |  10  records  |  more records»
AbstractIn South Africa, the implementation of serious games and gamification (collectively referred to as gaming) in the design of curricula, being presented in schools and institutions of higher education, is mostly a novelty. As we are (should be) in a... see more

Improving Speaking Skills Using the Teams Games Tournaments (TGT) Method. This classroom action research aimed at describing the speaking skill learning process using the Teams Games Tournaments (TGT) method for the first-year students of Indonesia Langua... see more

The problem in learning English is almost all students have difficulty in learning vocabulary and the students lack of mastery of English vocabulary, another problem is that students' interest in learning vocabulary is very low because they think it is ve... see more

The challenge of teaching English to students with low academic achievement is what inspired this line of inquiry. The purpose of this research was to provide an explanation of how the Team Games Tournament was implemented Elementary class in order to imp... see more

. This research is motivated by the low social attitudes of fourth grade students. This research is a Classroom Action (PTK). The subjects of this study were students of class IVC SD Negeri 032 Kualu totaling 29 students, consisting of 17 male students an... see more

In recent years, serious games have gained greater relevance in the educational field due to their usefulness in the intellectual development of students. With this objective in mind, we conducted a systematic literature review on serious games in the lea... see more

This study examines the experience of elementary physical education (PE) teachers who teach traditional Filipino games online. The study, which is anchored on the Giorgi's descriptive phenomenology and the Community of Inquiry theory, examines how teacher... see more

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