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186.262  Articles
1 of 18.627 pages  |  10  records  |  more records»
Penelitian ini dilakukan berdasarkan permasalahan yang ada di SD Negeri Semowo Kabupaten Semarang yaitu belum adanya penggunaan game sebagai media pembelajaran. Tujuan penelitian ini adalah 1) mengembangkan game mari belajar untuk... see more

Pembelajaran matematika di Sekolah Dasar (SD) pada umumnya masih diajarkan oleh guru dengan metode yang konvensional melalui ceramah. Hal tersebut menyebabkan siswa menjadi jenuh dan cenderung pasif pada saat pembelajaran di kelas. Ketidaktepata... see more

This community service is a free English tutorial for a group of primary schools’ students aged ten years old residing in Duren Sawit, East Jakarta and its surroundings. The program is part of a bigger tutorial program called Bimbingan Belajar Mita (Bimbe... see more

This research aims to 1) develop the problem-based digital game learning media to improve students' cognitive learning outcomes, 2) find out the feasibility of the use of the problem-based digital game learning media, and 3) determine the increase in stud... see more

Pandemic of Covid-19 has made teaching and learning process change from conventional into digital. With “Kurikulum Merdeka Belajar” teachers can choose any learning method which allows more innovation. The purpose of this study is to improve students' voc... see more

Pandemic of Covid-19 has made teaching and learning process change from conventional into digital. With “Kurikulum Merdeka Belajar” teachers can choose any learning method which allows more innovation. The purpose of this study is to improve students' voc... see more

This study aims to analysis developing of students' learning motivation in the learning process of chemical reaction rate by using mobile game base learning media (mobile game base learning). The research was conducted at Senior High School 77 Jakarta in ... see more

The objectives of this study are: (1) to know the effectiveness of Team Games Tournament (TGT) method to improve the accounting creativity learning for accounting students in SMK Negeri 1 Salatiga (2) to know the improvement of students interest in accoun... see more

This research aims to test the feasibility of the character based adventure education game using the digestive system study materials. The method of this research is Research and Development. The research  media was explored by experts and tested in ... see more

1 of 18.627 pages  |  10  records  |  more records»