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101.693  Articles
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Language teachers are constantly creating, adapting, and evaluating teaching materials to create an instructional design that meets the needs of their learners. Developing instructional designs based on needs that engage learners in an effective and affec... see more

MOOC (Massive Open Online Course) is an innovation in the field of online learning that has been popular since 2012. MOOC users during the COVID-19 pandemic increased dramatically, but the dropout rate for MOOC was also high. One of the things that causes... see more

This study aimed to construct a genre-based teaching (GBT) model for accommodating the Indonesian EFL curriculum. Anchored in two current GBT cycles developed by Derewianka and Jones (2016) and Chappell (in preparation), a modified GBT cycle and the follo... see more

This study used multimedia games as instruments for critical thinking activities based on the Self-Regulated Learning (SRL) framework for the CoViD-19 crisis, supported by achievement tests and questionnaires. The results showed that the present method is... see more

The current paper aims to introduce a proposed framework for gamification in the e-learning system at Saudi Arabia universities, by reviewing and analyzing the concept of gamification and its components, and types of players, as well as conditions for des... see more

Instructional design (ID) models are proven prescriptive techniques for qualitative lessons that could guarantee learning. Existing Learning Management Systems (LMS) miss-out the roles of this important quality control mechanism by providing a mere plane ... see more

Abstract— In the Problem-Based Learning (PBL) model, students are expected to study independently. One of the methods that can improve the ability or skill of learners is using Computer Assisted Learning (CAL). Implementation of CAL in PBL should be able ... see more

This paper exemplifies the curricular framework of instructional design in management education at universities. The Magic Cube of eAccounting meets the didactical challenges concerning heterogeneous levels of preknowledge within large-scale accounting cl... see more

The current study examined the effectiveness of the use of electronic static infographic (information graphic) technology to support university students’ learning, to develop their comprehension of instructional design concepts and to improve their Inform... see more

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