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107.236  Articles
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One among many considerations that should be taken into consideration when moving a conventional face-to-face course to a web-based course is learners' needs, which are transformed into a research-informed blueprint. This study addressed the process of bl... see more

Design-based research (DBR)’s use in education research has been manifold since it provides teacher-researcher collaboration in order to improve theoretical understandings and plan an intervention to a non-optimal learning condition. Plethora of studies u... see more

Language teachers are constantly creating, adapting, and evaluating teaching materials to create an instructional design that meets the needs of their learners. Developing instructional designs based on needs that engage learners in an effective and affec... see more

MOOC (Massive Open Online Course) is an innovation in the field of online learning that has been popular since 2012. MOOC users during the COVID-19 pandemic increased dramatically, but the dropout rate for MOOC was also high. One of the things that causes... see more

Berdasarkan hasil observasi dan wawancara awal ditemukan di SDN Majalengka Kulon VII bahwa kemampuan metakognitif peserta didik masih lemah, sehingga peserta didik kurang mampu menggali pengetahuan dari berbagai sumber akibatnya informasi yang diterima ha... see more

This study aimed to construct a genre-based teaching (GBT) model for accommodating the Indonesian EFL curriculum. Anchored in two current GBT cycles developed by Derewianka and Jones (2016) and Chappell (in preparation), a modified GBT cycle and the follo... see more

This study used multimedia games as instruments for critical thinking activities based on the Self-Regulated Learning (SRL) framework for the CoViD-19 crisis, supported by achievement tests and questionnaires. The results showed that the present method is... see more

The current paper aims to introduce a proposed framework for gamification in the e-learning system at Saudi Arabia universities, by reviewing and analyzing the concept of gamification and its components, and types of players, as well as conditions for des... see more

Instructional design (ID) models are proven prescriptive techniques for qualitative lessons that could guarantee learning. Existing Learning Management Systems (LMS) miss-out the roles of this important quality control mechanism by providing a mere plane ... see more

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