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133.319  Articles
1 of 13.333 pages  |  10  records  |  more records»
The purpose of this article is to provide insight into how to design game-based learning. In the 21st century learning focuses on the process of skills in applying materials using technology, and collaborating. Mathematics learning is learning that requir... see more

A model for managing the investment process has been proposed, using an example of investing in information technologies (IT) taking into consideration that a given process is multifactorial in character. The difference between our model and those constru... see more

In this paper, the problem of interference mitigation in a multicell Device to Device (D2D) underlay cellular network is addressed. In this type of network architectures, cellular users and D2D users share common Resource Blocks (RBs). Though such paradig... see more

COVID-19 pandemic has changed human life. One of the impacted sectors is education. Ministry of Education urges students to implement distance learning. No exception with early childhood education or Pendidikan Anak Usia Dini (PAUD). Although distance lea... see more

This article contains the results of an analytical study about the comparison between Universitas Negeri Jakarta students career beliefs in e-game and traditional game community member. This study uses a descriptive survey method of cross-sectional study ... see more

AbstractLow understanding of the students in learning physics suspected because physics learning patterns have not been able to optimize students' critical thinking skills. As known, the critical thinking is the key to academic success of a student. Curre... see more

Navigation in video games has been a vastly neglected topic in game studies. In this paper a classification system for navigational acts has been developed through theoretical work as well as the analysis of multiple games. The result is an exclusive five... see more

This study aims to develop innovative, effective and practical learning media to improve learning achievement of students in memorizing and recognizing the basic instruments of gamelan. The background of this study is that there are still many elementary ... see more

The paper technically proposes a newly secure scheme for simultaneous wireless power and information transfer (SWIPT) frameworks. We take into account an orthogonal frequency division multiplexing (OFDM)-based game which is in relation to a multi-input mu... see more

1 of 13.333 pages  |  10  records  |  more records»