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191.070  Articles
1 of 19.107 pages  |  10  records  |  more records»
Filipino traditional games (Laro ng Lahi) are reflective of the lifestyle of a locality and form part of significant national heritage. Albeit modern technology seems to challenge the existence of Laro ng Lahi, these traditional games can actually be tran... see more

Gamification is a method widely used in recent years in the educational field to facilitate the teaching and learning process using different game elements and mechanics. The objective of this study was to analyze the use of non-digital game-based (NDGB) ... see more

Review: Playful Pedagogy in the Pandemic: Pivoting to Game-Based Learning, by Emily K. Johnson and Anastasia Salter. 2022. Routledge. xiii + 164 pp.

Educators in some Canadian schools are especially challenged in developing innovative pedagogical approaches that can intellectually engage their students in deep learning of core curriculum content, while equipping them with 21st century competencies.&nb... see more

This paper reports research undertaken with seven secondary (Year 7-12) physical education (PE) teachers from different metropolitan schools to investigate the use of models based practice (MBP). A qualitative and interpretivist stance was taken to the in... see more

Abstract. This research implements game-based learning to build rice farmers' awareness of the importance of using mechanization or advanced technology in agriculture. The use of mechanization is one way to increase farming productivity and efficiency, im... see more

This paper explores English language teachers’ perception of critical pedagogy and equity promotion in lingo-cultural diverse classroom. The study concerns how the teachers find multicultural students’ problems and address them in the classroom. The study... see more

Information and Communication Technology has become a vital part in the nontraditional teaching and learning environment in primary education. There is an abundance of research work that describes success stories of the practical application of informatio... see more

This article argues that video games are powerful but overlooked tools for feminist pedagogy. I review two game-based teaching activities that I conducted with my Introduction to Women’s, Gender and Sexuality Studies course during my time as a Teaching As... see more

1 of 19.107 pages  |  10  records  |  more records»