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20.484  Articles
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 The Special Issue of the International Journal of Interactive Mobile Technologies (iJIM) is publishing very selective papers presented at the 6th edition of International Conference on Communication, Management, and Information Technology- ICCMIT 20... see more

The digital self-learning among students is becoming increasingly popular with the widespread use of mobile devices. In this context, many academic institutions generate digital learning sources for their learners. EBooks offer new opportunities in the ma... see more

The digital self-learning among students is becoming increasingly popular with the widespread use of mobile devices. In this context, many academic institutions generate digital learning sources for their learners. EBooks offer new opportunities in the ma... see more

The lack of interest in student learning is due to the learning media used are less attractive and effective to understand the material. This study aims to implement mobile-based interactive learning media regarding OOAD material. The media feasibility te... see more

This research study aimed to solve common problems often faced by learners. This is a Research and Development (R&D) with the APPED model which consistsconsisting of five stages of development. The subjects of this research were the 10th-grade student... see more

Smart devices like smartphones and smartwatches have made this world smarter. These wearable devices are created through complex research methodologies to make them more usable and interactive with its user. Various interactive mobile applications such as... see more

The low involvement of students in online learning resulted in a decrease in their academic performance. This research aims to figure out the effect of adopting online learning innovations such as mobile learning (m-learning) on students’ involvement with... see more

This research aims to improve students' analysis and synthesis abilities on electronic component learning material using the Research and Development (R&D) method. Data were obtained from tenth-grade students of the Industrial Electronic Enginee... see more

The research aimed to develop interactive multimedia based on scientific inquiry to improve student mathematics problem-solving as a provision for the era of Society 5.0. The research method used is the Agile Method, which is a software development method... see more

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