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1.958  Articles
1 of 197 pages  |  10  records  |  more records»
Le peculiarità comunicative e di interazione dei mondi virtuali li hanno resi particolarmente accattivanti come tecnologia didattica in diversi contesti formativi. Le caratteristiche di creatività e potere di azione in questi ambienti hanno dato vita a sp... see more

e-REAL is enhanced reality for immersive simulation. It is a system where physical and digital objects co-exist and interact in real time, in a real place and not within a headset. e-REAL allows for an advanced simulation within a multisensory scenario, b... see more

The studies on robotics and immersive virtual worlds with students with Autism Spectrum Disorder highlight a growing attention on the identification of affordances that such technologies have and on their impact for the development of social comprehension... see more

Starting from a brief literature review related to the potential of gamification and virtual worlds in language learning, the paper will illustrate some aspects of the European project GUINEVERE, in which the Telematic University of Studies IUL represents... see more

In an Information society, the web 2.0, in its evolution towards 3.0, represents the most evident transformation of knowledge transmission from the Gutenbergian model into new forms of connective learning and shared knowledge through the global net. Netwo... see more

La digital collaboration è un modo di lavorare e interagire, tra operatori (knowledge workers) tra loro distanti, che si incontra in molti scenari applicativi e, frequentemente, nel campo della formazione. L’adozione di un regime di digital collaboration,... see more

Il contributo intende offrire spunti di riflessione sul legame tra cinema, creatività e pratica turistica nei processi di valorizzazione e promozione (cine)turistica che interessano, in particolare, le destinazioni minori. A tal fine, viene presentata l’e... see more

In the last six years Virtual Reality (VR) and Virtual Environment (VE) became more technologically advanced and accessible being cheaper. In Healthcare, VR is mainly used for students training, professionals training (simulators); rehabilitation/therapy;... see more

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