SUMMARY
In the article the pedagogical requirements to practical application of computer didactic games in higher educational establishment are considered. The aim of the article is the presentation of the pedagogical requirements and optimum methods of teaching in order to solve the set of tasks, introduce the basic stages in the use of computer didactic games, develop pedagogical recommendations how to conduct practical classes. The tasks of finding out the effective methods and ways of teaching and the organization of the effective cognitive activities are suggested. Attention is paid to the usage of the computer didactic games in teaching of the mathematical disciplines; this allows the students to model their future professional activities, freely communicate and develop creativity.