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29.366  Articles
1 of 2.938 pages  |  10  records  |  more records»
The objective of the study was to examine the level of strength fitness indicators of 10-year-old boys who do Kyokushin Karate, and experimentally test the effectiveness of the impact of play techniques on the dynamics of strength development.Materials an... see more

The research objective is to analyze the effect of games on the dynamics of strength development in boys of the second-fourth grades.Research methods: theoretical analysis and collation of scientific and methodological literature, method of control testin... see more

The objective is to optimize the mode of using game for dexterity development in the 2nd-4th-grade boys.Materials & methods: to conduct the experiment, there were eight test groups (n=48) formed in each class. The total number of such test groups was 24. ... see more

Improving Speaking Skills Using the Teams Games Tournaments (TGT) Method. This classroom action research aimed at describing the speaking skill learning process using the Teams Games Tournaments (TGT) method for the first-year students of Indonesia Langua... see more

The aim of this study was to elucidate the role of video games as medium to be applied in a technique of learning English in Indonesia. Playing games has a vital role as a means of enhancing learners' reading, writing, listening, and speaking capabilities... see more

Tanoker is one of the traditional games in Indonesia which is one of the cultural heritages whose existence must be protected and preserved. The Tanoker community has begun to actively promote this traditional game to be introduced to the community. The p... see more

Abstract: This study was motivated by the conditions of student leaming outcomes is low, especially in mathematics. This is because the teacher in the leaming still using conventional leaming models that emphasize only cognitive aspects so that students f... see more

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