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26.840  Articles
1 of 2.684 pages  |  10  records  |  more records»
This study aims to determine the effectiveness and attractiveness of using game application media to increase students' learning motivation. This research was conducted in Medan, North Sumatra because the teaching and learning activities (KBM) carried out... see more

This article identified many educational game applications we found online that were relevant for application among madrasa students. Many studies on learning English for madrasah students have been carried out. We have not found any studies with the them... see more

This study examines how the Theory of Planned Behavior and perceived risk can affect the intention to switch users of free versions of freemium online applications and games to use paid versions of freemium online applications and games. Data was collecte... see more

Historical education is essential in forming human character because it is the basis for forming a sense of nationalism. Along with the development of technology, learning models are also affected. Learning can be facilitated through learning sources othe... see more

This study aimed to determine the level of feasibility, practicality, and effectiveness of game application learning media on Islamic Religious Education materials. The research method used is the Research and Development (R&D) approach of Brog and Ga... see more

Abstrak - Game online  merupakan aplikasi permainan yang berupa petualangan, pengaturan strategi, simulasi dan bermain peran yang memiliki aturan main dan tingkatan-tingkatan tertentu. Bermain game online  membuat pemain merasa senang karena men... see more

Learning activities at the Creative Media State Polytechnic after the pandemic period, especially in the design department of the game technology study program, were held in blended learning. Blended learning is the right choice of learning because it nee... see more

The media of teaching English in Indonesia is currently growing rapidly, especially with teaching that is taught from an early age to 4-year-olds. Then an educational game was created for learning English based on Android which would later be effectively ... see more

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