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198.831  Articles
1 of 19.884 pages  |  10  records  |  more records»
Video game fans participate in the official promotion of video games, either voluntarily, or unwillingly when their fanworks are appropriated and used by video game publishers. The article provides a quantitative overview of the presence of fans in the of... see more

This study used qualitative methods to explore why some educators embrace the use of digital game-play (DGP) in the classroom. The results indicated that these teachers had a very strong belief that DGP could be beneficial for learning which stemmed from ... see more

The importance of extensive CSR communication is maintained to create a reputation and maintain long-term corporate sustainability. Thus, CSR communication needs to be maintained optimally and comprehensive in a sustainable way to help corporations increa... see more

RESEARCH OBJECTIVE: The aim of this article is to call the attention to specific social behaviors that have been generated by the indiscriminate use of the technologies. We want to make evident that those behaviors cause a detriment of the communication b... see more

The development of educational games for data communication courses aims to help students understand data communication subject matter. The research method used in the development of educational games for the Data Communication course is Research and Deve... see more

In this article, I describe how to teach elements and principles of art through the virtual worlds of video games, how games are part of material culture, experiences of teaching video games in the classroom and their social interactions. At the end of th... see more

This paper analyses the implementation of a sustainable food reserve program that empowers the community by mitigating the adverse impacts of malnutrition in Indonesia. This paper adopted an actor- and institution-centered communication approach to analyz... see more

The aim of this study was to elucidate the role of video games as medium to be applied in a technique of learning English in Indonesia. Playing games has a vital role as a means of enhancing learners' reading, writing, listening, and speaking capabilities... see more

Customer Relationship Management (CRM) turns out to be a relevant source of competitive advantage in a highly competitive scenario, as in the video game’s industry. Thereby, the main objective of this study is to develop and validate a scale to assess pla... see more

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