ARTICLE
TITLE

The Feasibility of Interactive Multimedia and Online Quiz Based Gamification on Learning Management System (LMS) Thematic Learning Courses

SUMMARY

The global Covid-19 pandemic has had a variety of impacts on the education sector including the deepening of the learning process. The college has transformed initially face-to-face learning activities into distance learning using online learning platform. However, the design of the platform used is still less varied from the type of media and learning applications, where lectures should be able to provoke motivation and the active role of students. This research aims to find out the feasibility results of interactive multimedia and online quiz based on integrated gamification learning system in supporting thematic learning courses. This study used a research and development approach, specifically the ADDIE development model design by Branch (2009). The research subjects are 2nd semester students who will take Thematic Learning courses in Elementary School of Universitas Negeri Yogyakarta and  Universitas PGRI Palembang. Data collection techniques use questionnaires and interviews. Data analysis uses descriptive analysis. The results showed that the validation results of media experts obtained a score of 3.88 with good categories and material expert validation obtained a score of 3.89 with a good category. Then the results of student responses to interactive multimedia products and online quiz based gamification at the time of the limited trial which included one to one trial obtained a score of 3.50 with a good category, small group trail obtained a score of 3.69 with a good category, and the field trial received a score of 3.95 with an very good category. Thus interactive multimedia and online quiz based gamification integrated LMS in thematic learning courses are said to be feasible and can be used in increasing student motivation and interaction in the lecture process.

 Articles related

Moh Fauzan,Titis Thoriquttyas,Moch Wahib Dariyadi    

The emergency of the new era, namely industrial era 4.0, is a challenge and opportunity in all aspects of life, including education’s field. Along with the emergence of challenges and opportunities, there need to be new breakthroughs in innovation for de... see more


Muhammad Haris Effendi Hasibuan,Fuldiaratman Fuldiaratman,Fatria Dewi,Urip Sulistiyo,Susi Hindarti    

Jigsaw learning strategy is considered effective in enhancing students’ learning outcomes. Yet, it is problematic for a science classroom that contains educational challenges. The aim of this study was to investigate the implementation of the jigsaw lear... see more


Ghullam Hamdu,Iis Suryani10.17509/mimbar-sd.v0i0.14150   Abstract views: 354       PDF downloads: 102    

Multiple interpretations can cause a decrease in the quality of rubrics. This research aims at developing an appropriate rubrics description for the measurement of students' scientific attitudes. The process of developing the rubrics was done by using th... see more


Erie Agusta  10.21831/cp.v37i1.17926    

This study investigated the feasibility of the scientific-based self-regulated learning model oriented interactive flash for the Biology subject from the perspective of experts. This study used descriptive qualitative method. Interviews with structured i... see more


Risa Hayati,Fitria Nur Hasanah,Sofiyah Al Idrus    

Technology carries many advantages, especially in the field of education. Linearly, students and teachers also get the benefits advantage by developing Android-based media for the learning process. This development research aims to make Megowan learning ... see more