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11.007  Articles
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The world change in the industrial revolution 4.0 is the state of the industry in the 21st century that combines automation and cyber technology. Education is one of the fields that is experiencing the impacts of the changes in the industrial revolution 4... see more

PISA data shows that the critical thinking skills of 21st century students are still at a low level. The 21st century requires students to be able to integrate technology in learning activities. Android-based learning media is an alternative learning medi... see more

This study aims to produce e-learning teaching materials that can be used to improve students' conceptual understanding. Teaching materials were made using scratch, which are integrated into web with the subject of physics subject waves for class XI. The ... see more

Abstrak. Pembelajaran jarak jauh membuat siswa kesulitan dalam belajar fisika yang abstrak sehingga diperlukan media yang menarik minat belajar siswa. Scratch merupakan salah satu media yang mendukung dalam pelaksanaan pembelajaran tersebut. Tujuan peneli... see more

Disciplinary behavior increases children's responsibility and self-control skills by encouraging mental, emotional and social growth. This behavior is also related to school readiness and future academic achievement. This study aims to look at read aloud ... see more

The use of learning applications is currently increasing from year to year. Learning applications are considered useful in the era of the industrial revolution 4.0, which integrates digital technology. Learning applications that are currently widely used ... see more

The 4C-oriented 21st century competency education consists of critical thinking and problem solving, creativity, communication skills and Ability to Work Collaboratively. Guided inquiry learning strategy combined with scratch technology is needed to train... see more

ICT has transformed the conventional learning system into a modern learning system, demanding innovation in the delivery of learning. So that this study has the aim of developing, knowing the feasibility of online web-based learning and assessment tool in... see more

Pengembangan model pembelajaran berbantuan aplikasi tux paint merupakan penelitian yang mengembangkan bentuk kegiatan belajar mengajar apresiasi seni lukis melalui game education yang menampilkan gambar lebih menyenangkan guna meningkatkan kemampuan mengg... see more

1 of 1.102 pages  |  10  records  |  more records»