ARTICLE
TITLE

Development Of Android-Based Electronic Module Using Sigil Application As A Learning Media

SUMMARY

Abstract— This study aims to develop digital simulation learning modules and produce valid, practical and effective digital simulation learning modules. This research is a development research. The model chosen in this study is a 4-D model: define, design, develop, and disseminate. The subject  was 10th grade students of the Genus Health Vocational School. The type of data used is primary data. The instruments used to collect data in this study were instruments of validity, practicality, and effectiveness. The research data were analyzed by descriptive statistics. Data were obtained through questionnaires from validators and student response questionnaires as well as teacher response questionnaires to the developed e-module. The results of the validity test analysis to media experts obtained a validation value of 0.84, so the android-based learning e-module was categorized as valid. Furthermore, the validation results from material experts obtained a validation value of 0.85, meaning that the material in the Android-based learning e-module is categorized as valid. The results of the practicality of Android-based E-Modules for teachers obtained an average of 82.3 with very practical categories, and students obtained an average of 85 with very practical categories. The results of classical completeness scores obtained that 20 students completed with a percentage of 93.67%, it was concluded that the android-based e-module media was said to be effective from a review of students' classical scores. The effectiveness of the product on learning outcomes based on classical completeness which reached 93.67% and the gain score value of 0.32 in the medium category, it can be concluded that the android-based learning e-module is declared effective.

 Articles related

Wahyu Djoko Sulistyo,Moch Nurfahrul Lukmanul Khakim,Najib Jauhari,Rena Dwita Anggraeni    

Technological progress is a challenge for learning history in the present era. The development of student learning patterns is in accordance with the times. The latest learning models are designed according to needs. In learning history the use of local ... see more


Dian Ayu Victoria Septiana    

Abstract. Biology learning is learning that can be done through objects, natural objects, and processes in discovering biological concepts. In presenting Biology subjects, the selection of the right media is needed so that all messages can be received fo... see more

Revista: Edutech

Rafiqa Rizalita, Fahmi Rizal    

This media designed to increase motivation and creativity of students so that students can understand the overall material provided in the subject operation system. This research used the development metode was 4D (Four D), while the 4D development proce... see more


Wahyu Djoko Sulistyo,Moch. Nurfahrul Lukmanul K,Bayu Kurniawan    

This study aims to describe the development of the 'JEGER' application using android platform to develop a history learning media and model based on historical potential of General Soedirman's guerrilla in Pacitan, Indonesia. This development used three ... see more


Mohd Erfy Ismail,Masran S.H,Rahim M.B,Faizal A.N,Marian M.F  10.21831/jptk.v23i4.12825    

The rapid development of Information Technology today has given a new impetus to the use of technology in education. It also affects the learning styles which changes into distance learning (d-learning) as well as mobile learning (m-learning). Its change... see more