SUMMARY
This study aimed to design a Web Quest based on E-Learning during Covid-19 to activate types of distance education and online learning strategies in teaching educational content and providing teaching and learning opportunities in productive learning environments. That provide opportunities for cooperation, discovery, conclusion and the use of technical methods to perform educational tasks. Which increases the effectiveness of the process this was done by designing a Web Quest to teach the computer in developing reflective thinking and academic achievement among students of the second stage of basic education. The second experimental group ordinary method, the study relied on the quasi-experimental approach on a sample of (60) female students, and they were randomly assigned to two groups, the first experimental group (Web Quest), the second experimental group (the ordinary method). Honesty and persistence. The results showed that there were statistically significant differences at (a = 0.05) between the average scores of the first and second experimental group students and the average scores of the control group students who studied using web Quest.The