ARTICLE
TITLE

The Influence of Android-Based Digital Comics on the Social Skills to Prevent the Covid-19 Through Student Social Interaction

SUMMARY

This study aims to determine the effect of digital comic media, including self-awareness comics and self-regulation comics, on the social skills of elementary school students. This study used a quantitative approach with an ex post facto design involving 180 students selected through a purposive sampling technique. Data were analyzed using classical assumption testing and multiple linear regression analysis. The study results show that digital comic media based on Android, which contains material on self-awareness and self-regulation, positively and significantly improved students' social skills in the context of self-management about the prevention of Covid-19 in the daily social environment of the school. Self-awareness and self-regulation content as part of social skills presented in an Android-based digital comic version become students' daily reading to implement health protocols at school. Self-awareness and self-regulation comics can raise sensitivity to students’ self-introspection in recognizing feelings converted into positive behaviors and managing themselves in synergy with the learning environment, interacting and making decisions independently to solve their internal problems.

 Articles related

A. Noroozi,Z. Fotouhi    

The Internet is already the primary source of tourist destination information for travelers. According to World Tourism Organization, about 95% of Web users use the Internet to gather travel related information and about 93% indicate that they visited... see more


Rusmayadi Rusmayadi Herman Herman DOI : 10.26858/est.v5i2.9274    

The purpose of the study was to determine the effect of social skills on children's independence. The research method is a survey that explains the causal relationship between path analysis and a quantitative approach. In the study found that there is a ... see more


Qorina Widuri - [ http://orcid.org/0000-0002-6654-6669 ] Yufiarti Yufiarti Hapidin Hapidin DOI : 10.26858/est.v1i1.7073    

This study aims to find out the influence of the intensity of playing online games and social skills toward aggressive behavior in 8 years old children using ex-post facto quantitative pathways. This study was conducted in four elementary schools in the ... see more


Kevin Kevin, Wella Wella    

Abstract- Poweramp is an application that is divided into 2, freemium and premium, Poweramp application is a music player application that is ranked as number 1 in Google Play. Poweramp application can be downloaded through Google Play. Poweramp freemium... see more

Revista: ULTIMA MANAJEMEN

Nanda Della Fitriana, Hamdan Hamdan, Erna Sofriana Imaningsih    

Abstract- Technology is currently experiencing very rapid development and improvement, thus forming an innovation in the field of financial technology, one of which is the crowdfunding system. This crowdfunding innovation is used as a means of social, hu... see more

Revista: ULTIMA MANAJEMEN