ARTICLE
TITLE

The Interaction of User Experiences with Digital Economy Platforms and Creative Writing: Empirical Evidence from Indonesia

SUMMARY

The current study investigates how Indonesian user experiences with digital economy platforms support creative writing as a marketing communication strategy. This study employed a cross-sectional qualitative research design. At a single point in time, data on the assumptions of research participants were collected using questionnaires. To assess what and how participants shared their experiences and assumptions, interaction analysis was used. Preliminary findings indicate that Indonesian user experiences with digital economy platforms have an impact on the quality and accuracy of their writing. The findings revealed that digital writing principles – language choices, writing styles, and engagement with popular culture – are present in today’s creative writing. This implies that a minor change in the marketing message completely alters how and where it is promoted. Creative writing skills and digital literacy are valued in the labor market. These results are useful as a basis for strategic planning in the Indonesian educational system and marketing communication.

 Articles related

Edyta P. Bogucka and Mathias Jahnke    

Change acts as an inherent characteristic of the landscape, and expresses dynamic interactions between its tangible and intangible elements. While the documentation and analysis of spatiotemporal patterns have been broadly discussed, major challenges con... see more


Tsubasa Maruyama, Satoshi Kanai, Hiroaki Date and Mitsunori Tada    

As recommended by the international standards, ISO 21542, ease of wayfinding must be ensured by installing signage at all key decision points on walkways such as forks because signage greatly influences the way in which people unfamiliar with an environm... see more


Mochammad Faizal,Adhi Prasetio    

Telkom University as one of the universities in Indonesia that have used website media has never done in-depth research to find out whether the main website it manages still has a gap between expectations and perceptions from the perspective of its users... see more


Anastacio Espejel García,Ariadna Isabel Barrera Rodríguez,Venancio Cuevas-Reyes,Ma. Carmen Ybarra Moncada,José Apolonio Venegas Venegas    

The objective was to identify the sources of innovation and interaction patterns in two livestock innovation systems in Mexico with the purpose of contributing information to propose strategies to improve the learning and innovation processes of this typ... see more

Revista: Nova Scientia

Christian Ostlund    

When designing for e-learning the objective is to design for learning i.e. the technology supporting the learning activity should aid and support the learning process and be an arena where learning is likely to occur. To obtain this when designing e-lear... see more