ARTICLE
TITLE

Interactive motion-controlled games in the neurorehabilitation of adult post-stroke patients

SUMMARY

Mikolajewska Emilia, Mikolajewski Dariusz. Interactive motion-controlled games in the neurorehabilitation of adult post-stroke patients. Journal of Education, Health and Sport. 2015;5(8):311-317. ISSN 2391-8306. DOI 10.5281/zenodo.28856http://dx.doi.org/10.5281/zenodo.28856http://ojs.ukw.edu.pl/index.php/johs/article/view/2015%3B5%288%29%3A311-317https://pbn.nauka.gov.pl/works/611577POL-index https://pbn.nauka.gov.pl/polindex/browse/article/article-8153ebff-7978-415b-bb64-bd4f39919506Formerly Journal of Health Sciences. ISSN 1429-9623 / 2300-665X. Archives 2011–2014 http://journal.rsw.edu.pl/index.php/JHS/issue/archive Deklaracja.Specyfika i zawartosc merytoryczna czasopisma nie ulega zmianie.Zgodnie z informacja MNiSW z dnia 2 czerwca 2014 r., ze w roku 2014 nie bedzie przeprowadzana ocena czasopism naukowych; czasopismo o zmienionym tytule otrzymuje tyle samo punktów co na wykazie czasopism naukowych z dnia 31 grudnia 2014 r.The journal has had 5 points in Ministry of Science and Higher Education of Poland parametric evaluation. Part B item 1089. (31.12.2014).© The Author (s) 2015;This article is published with open access at Licensee Open Journal Systems of Kazimierz Wielki University in Bydgoszcz, Poland and Radom University in Radom, PolandOpen Access. This article is distributed under the terms of the Creative Commons Attribution Noncommercial License which permits any noncommercial use, distribution, and reproduction in any medium, provided the original author(s) and source are credited. This is an open access article licensed under the terms of the Creative Commons Attribution Non Commercial License (http://creativecommons.org/licenses/by-nc/3.0/) which permits unrestricted, non commercial use, distribution and reproduction in any medium, provided the work is properly cited.This is an open access article licensed under the terms of the Creative Commons Attribution Non Commercial License (http://creativecommons.org/licenses/by-nc/3.0/) which permits unrestricted, non commercialuse, distribution and reproduction in any medium, provided the work is properly cited.The authors declare that there is no conflict of interests regarding the publication of this paper.Received: 15.07.2015. Revised 21.08.2015. Accepted: 21.08.2015. Interactive motion-controlled games in the neurorehabilitationof adult post-stroke patients Emilia Mikolajewska1,2,3, Dariusz Mikolajewski3,4,5 1 Department of Physiotherapy, Ludwik Rydygier Collegium Medium in Bydgoszcz, Nicolaus Copernicus University in Torun, Poland2 Rehabilitation Clinic, The 10th Clinical Military Hospital with Policlinic, Bydgoszcz, Poland3 Neurocognitive Laboratory, Interdisciplinary Center for Modern Technologies, Nicolaus Copernicus University in Torun, Poland4 Institute of Mechanics and Applied Computer Sciences, Kazimierz Wielki University, Bydgoszcz, Poland5 Department of Informatics, Nicolaus Copernicus University, Torun, Poland  Corresponding author:Emilia MikolajewskaRehabilitation ClinicMilitary Clinical Hospital No. 10 and PolyclinicBydgoszcz, Polande-mail: e.mikolajewska@wp.pl, emiliam@cm.umk.plwww: http://emikolajewska.netstrefa.eu Keywords: neurorehabilitation; physiotherapy; stroke; neurological deficit; therapeutic game. Abstract Despite efforts of scientists and clinicians stroke still constitutes one of the major causes of disability worldwide. Motion-controlled video games become increasingly common adjunct to the traditional physical therapy. Such games are usually available, low-cost, fun, and functional ways to increase everyday treatment possibilities, both in hospital, ambulatory and home settings. Research and scientific publications concerning this issue are still rare. Assessment how interactive motion-controlled games can be incorporated into current guidelines of the eclectic approach within neurorehabilitation of adult post-stroke survivors is key issue within contemporary neurorehabilitation of adults. Complementary use of such games may constitute another breakthrough both in in-patient and out-patient rehabilitation and care. This review aims at potential of aforementioned solutions and modalities for the rehabilitation of function in cases of stroke.

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