Development of the Innovative Smart Orbital (ISO) Medium to Improve the Cognitive Skills on the Heat Transfer Concept

Firmanul Catur Wibowo, Esmar Budi, Lari Andres Sanjaya, Dina Rahmi Darman, Mohamad Syarif Sumantri, Dinas Kurnia Robby

Abstract


Learning media can enhance the learning process and can enhance cognitive skills. This research aims to use the Innovative Smart Orbital (ISO) approach to improve the cognitive skills on the concept of heat transfer. ISO is a new development medium which is a modification of the snakes and ladders games. An experimental class and a control class were used in this study. The experimental class learning is done using inquiry with ISO. In the control class, learning is done using inquiry only. Three hundred and four (304) students from 10 classes took part in this study. A purposive sampling technique was used to select them. The posttest score of cognitive skills of students before learning was 18.2 with an ideal score of 60. The posttest score of cognitive skills of students after learning was 49.5. The man normalized gain score <g> of the experimental class was 0.44. Using the ISO medium led to a moderate increase in cognitive skills on the heat transfer concept.

https://doi.org/10.26803/ijlter.19.5.8


Keywords


Innovative Smart Orbital (ISO); medium; cognitive skills; heat transfer concept

Full Text:

PDF

References


Al Said, R. S., Du, X., Al Khatib, H. A. H. M., Romanowski, M. H., & Barham, A. I. I. (2019). Math Teachers’ Beliefs, Practices, and Belief Change in Implementing Problem Based Learning in Qatari Primary Governmental School. Eurasia Journal of Mathematics, Science and Technology Education, 15(5). doi:10.29333/ejmste/105849

Alsawaier, R. S. (2018). The effect of gamification on motivation and engagement. International Journal of Information and Learning Technology, 35(1), 56–79. doi:10.1108/ijilt-02-2017-0009

Arango-López, J., Cerón Valdivieso, C. C., Collazos, C. A., Gutiérrez Vela, F. L., & Moreira, F. (2018). CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students. Telematics and Informatics, 38, 62-73. doi:10.1016/j.tele.2018.08.005

Aşıksoy, G., & Özdamlı, F. (2016). Flipped Classroom adapted to the ARCS Model of Motivation and applied to a Physics Course. Eurasia Journal of Mathematics, Science & Technology Education, 12(6), 1589-1603. doi:10.12973/eurasia.2016.1251a

Chotimah, S., Bernard, M., & Wulandari, S. M. (2018). Contextual approach using VBA learning media to improve students’ mathematical displacement and disposition ability. Journal of Physics: Conference Series, 948. doi:10.1088/1742-6596/948/1/012025

Darman, D. R., Suherman, Anriani, N., Wibowo, F. C., Faizin, M. N., Samsudin, A., … Siswanto. (2019). Effectiveness of learning support of asset (assessment simulation test) for reconstruction Physics conception. Journal of Physics: Conference Series, 1280. doi:10.1088/1742-6596/1280/5/052063

Gan, B., Menkhoff, T., & Smith, R. (2015). Enhancing students’ learning process through interactive digital media: New opportunities for collaborative learning. Computers in Human Behavior, 51, 652–663. doi:10.1016/j.chb.2014.12.048

Graham, S., Kiuhara, S., Harris, K. R., & Fishman, E. (2017). The relationship between strategic behavior,motivation, and writing performance with young, developing writers. Elementary School Journal, 118, 82–104. doi:10.1086/693009

Hake, R. R. (1999). Analyzing Change/Gain Scores. [Online]. Retrieved from http://lists.asu.edu/cgi-bin/wa?A2=ind9903&L=aera-d&P=R6855 [12 July 2019].

Herro, D., & Quigley, C. (2016). Exploring teachers’ perceptions of STEAM teaching through professional development: implications for teacher educators. Professional Development in Education, 43(3), 416–438. doi:10.1080/19415257.2016.1205507

Hirsh-Pasek, K., Zosh, J. M., Golinkoff, R. M., Gray, J. H., Robb, M. B., & Kaufman, J. (2015). Putting Education in “Educational†Apps. Psychological Science in the Public Interest, 16(1), 3–34. doi:10.1177/1529100615569721

Hong, J. C., Hwang, M. Y., Szeto, E., Tsai, C. R., Kuo, Y. C., & Hsu, W. Y. (2016). Internet cognitive failure relevant to self-efficacy, learning interest, and satisfaction with social media learning. Computers in Human Behavior, 55, 214–222. doi:10.1016/j.chb.2015.09.010

Kariippanon, K. E., Cliff, D. P., Lancaster, S. L., Okely, A. D., & Parrish, A. (2017). Perceived interplay between flexible learning spaces and teaching, learning and student wellbeing. Learning Environments Research, 21(3), 301-20.

Morales-Martinez, G. E., Lopez-Ramirez, E. O., Garcia-Duran, J. P., & Urdiales-Ibarra, M. E. (2018). Cognitive Constructive – Chronometric Techniques as a Tool for the E-Assessment of Learning. International Journal of Learning, Teaching and Educational Research, 17(2), 159-176. doi:10.26803/ijlter.17.2.10

Mustamin, Ahmad, A., Jasruddin, Syam, A., & Fitriani. (2019). The Effect of Academic Services Quality toward the Cadets Learning Motivation at Politeknik Ilmu Pelayaran Makassar. International Journal of Learning, Teaching and Educational Research, 18(10), 128-141. doi:10.26803/ijlter.18.10.8

Shadiev, R., Hwang, W. Y., Huang, Y. M., & Liu, T. Y. (2017). Facilitating application of language skills in authentic environments with a mobile learning system. Journal of Computer Assisted Learning, 34(1), 42–52. doi:10.1111/jcal.12212

Shinn, T., & Joerges, B. (2002). The Transverse Science and Technology Culture: Dynamics and Roles of Research-technology. Social Science Information, 41(2), 207–251. doi:10.1177/0539018402041002003

Sun, J. C. Y., & Wu, Y. T. (2016). Analysis of Learning Achievement and Teacher–Student Interactions in Flipped and Conventional Classrooms. The International Review of Research in Open and Distributed Learning, 17(1), 79-99. doi:10.19173/irrodl.v17i1.2116

Syawaluddin, A., Rachman, S. A., & Khaerunnisa. (2020). Developing Snake Ladder Game Learning Media to Increase Students’ Interest and Learning Outcomes on Social Studies in Elementary School. Simulation & Gaming. doi:10.1177/1046878120921902

Talarico, J. M., Kraha, A., Self, H., & Boals, A. (2019). How did you hear the news? The role of traditional media, social media, and personal communication in flashbulb memory. Memory Studies, 12(4), 359-376. doi:10.1177/1750698017714835

Tom Dieck, M. C., Jung, T. H., & Tom Dieck, D. (2018). Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective. Current Issues in Tourism, 21(17), 2014-2034. doi:10.1080/13683500.2016.1224818

Wehn, U., & Montalvo, C. (2018). Knowledge transfer dynamics and innovation: Behaviour, interactions and aggregated outcomes. Journal of Cleaner Production, 171, 56–68. doi:10.1016/j.jclepro.2016.09.198

Wibowo, F. C., Suhandi, A., Rusdiana, D., Darman, D. R., Ruhiat, Y., Denny, Y. R., … Fatah. (2016). Microscopic Virtual Media (MVM) in Physics Learning: Case Study on Students Understanding of Heat Transfer. Journal of Physics: Conference Series, 739. doi:10.1088/1742-6596/739/1/012044

Wibowo, F. C., (2010). Orbital Smart (SO) As A Physics Learning Media on the concept of heat transfer (Thesis). Physics education, Semarang State University.

Wibowo, F. C., Budi, A. S., Iswanto, B. H., Suherman, S., Darman, D. R., & Guntara, Y., (2019). Mobile Digital Education (MDE) for increasing competence of students based on E-Characters Mental Revolution (E-CMR). Journal of Physics.: Conference Series. 1402 066075. doi:10.1088/1742-6596/1402/6/066075

Wijekumar, K., Graham, S., Harris, K. R., Lei, P. W., Barkel, A., Aitken, A., Ray, A., & Houston, J. (2019). The roles of writing knowledge, motivation, strategic behaviors, and skills in predicting elementary students’ persuasive writing from source material. Reading and Writing, 32, 1431-1457. doi:10.1007/s11145-018-9836-7


Refbacks

  • There are currently no refbacks.


e-ISSN: 1694-2116

p-ISSN: 1694-2493