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10  Articles
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The objectives of this research are to analyse and assess an intelligent graphical tutoring system using the internet of things (IoT) to develop the efficiency of embedded systems. The research findings suggest that an intelligent system is composed of si... see more

The purpose of this research is to: 1) synthesize documents and international research of intelligent interactive learning platforms for seamless learning ecosystems to enhance citizens’ lifelong digital learning 2) design an intelli-gent interactive lear... see more

This paper presents the development of a learning ecosystem using digital knowledge engineering through a MOOCs knowledge repository system. This system comprises four parts: (1) Stakeholders, including instructors and learners; (2) A digital knowledge en... see more

The objective of this research is to study the result of the use of international distance consulting via web conferencing. The research discovered that: 1) the open source programs can be only used with desktop computers, but not with laptop computers 2)... see more

This research has a purpose to study and design the system architecture for virtual team campus on Cloud to support the internal quality assurance of Rajamangala University of Technology. The research was divided into two steps as follows: 1) system archi... see more

The purpose of this research is to design and develop an asset supply chain management system-based IoT technology for Higher Education Institutions (HEIs). Although nowadays there are computer-based asset information management systems, the problem is th... see more

The purpose of this research were to synthesize and to evaluate the element of student relationship management system using the internet of things to collect digital footprint for higher education institutions. The results of the research showed that the ... see more

Mobile technologies play an increasingly important role in education. Devices such as smart phones and tablets are becoming powerful tools in the hands for e-Learning, m-Learning and ubiquitous learning. In this paper, the authors propose analysis and des... see more

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