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51.859  Articles
1 of 5.187 pages  |  10  records  |  more records»
Objective To evaluate the effect of a games-based intervention on palliative care nursing students’ scores on the Collett-Lester Fear of Death Scale. The challenge was to innovate and integrate grief-related theory and experiences into the classroom. Met... see more

Language is an effective tool to get communication, interaction, and information about other people, society and other groups. Whenever people think about language, they usually think of mastering vocabulary. Mastering vocabulary means that they know all ... see more

This integrative review aims to explore the goals of drug education games for youth and to propose recommendations based on a collective health framework. A database search was conducted of five sources and grey literature, using the following inclusion c... see more

Review: Experimental Games: Critique, Play, and Design in the Age of Gamification, by Patrick Jagoda. 2020. The University of Chicago Press. xi + 386 pp.

The background of the problem is the low locomotor movement ability in mild mentally disabled children during physical education learning. The aims of this study were 1) to analyze the effect of modifying the challenge board game on the locomotor abilitie... see more

This study aims to describe the effectiveness of applying kooperatif tipe teams games tournament learning on students’ mathematical logical thinking ability on the topic linear equation system of two variables  at the tenth  grade students of SM... see more

The aim of this study was to determine the impact of using Genially games for enhancing English as a foreign language (EFL) reading and writing skills. The participants were 48 students from the A2 level, according to the Common European Framework of Refe... see more

1 of 5.187 pages  |  10  records  |  more records»