ARTICLES

Filter  
Active filters 0
Remove
  

Refine your searches by:

Collections
Education
Social Sciences
Technology
Research
Literature
Computing
Languages
Sports
Religion
Economy
all records (75)

Languages
English
Spanish
Portuguese
German

Countries
Indonesia
USA
Brazil
Canada
South Africa
Poland
Italy
Ukraine
Spain
Austria
all records (78)

Years
2023
2022
2021
2020
2019
2018
2017
2016
2015
2014
all records (24)

Filter  
 
20.119  Articles
1 of 2.013 pages  |  10  records  |  more records»
In recent years, serious games have gained greater relevance in the educational field due to their usefulness in the intellectual development of students. With this objective in mind, we conducted a systematic literature review on serious games in the lea... see more

The loss of hearing function in deaf children causes deaf children to experience obstacles in listening to the sound of objects or sounds of language as children generally hear. Therefore, it is necessary to optimize the hearing function of deaf children.... see more

The Complex of the Scaliger Arks comprises several Gothic-style funerary monuments built by the Della Scala family, lords of Verona, to keep the memory of the illustrious dynasty. Among the tombs of the open-air funerary complex, located in the very histo... see more

The article presents the serious educational games and the video materials (video algorithms) as a means to improve the perception and increase the quality of education in Bulgaria of the students among the medical specialties Nurse and Midwife. The issue... see more

Maintaining appropriate home rehabilitation programs after stroke, with proper adherence and remote monitoring is a challenging task.  Virtual reality (VR) - based serious games could be a strategy used in telerehabilitation (TR) to engage patients i... see more

Today, nobody doubts that technology and travel are the perfect combination. There are many surveys in the field of serious games, but most surveys are specific to a particular area. During the last decade, serious gaming has been applying to a broad spec... see more

In recent years, there has been extensive research on serious games for edu-cational purpose. However, the design space for collaboration in games re-mains substantially unexplored. In this study, we systematically reviewed 31 empirical research articles ... see more

Serious games are present today in several fields such as education, government, health, defense, industry, civil security and science. In our research we are particularly interested in serious games used in education since they have become an essential p... see more

1 of 2.013 pages  |  10  records  |  more records»