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6.871  Articles
1 of 688 pages  |  10  records  |  more records»
Nowadays, learning via smartphones has become one of the most popular teaching tools used by young people, thanks to the ease of use of such devices in the field of education. There are now a large number of both instructional applications and mobile seri... see more

Serious Games são uma categoria especial de jogos que possuem um propósito que vai além da diversão, e por isso podem ser utilizados para promover propaganda, conscientização, ensino e treinamento. O GeoplanoPEC e o GeoplanoMob são serious games educacion... see more

Over the past few years, the French mainstream press has paid more and more attention to "silver gamers", adults over sixty who play video games. This article investigates the discursive and normative paradigms that underlie the unexpected enthusiasm of t... see more

The United World Wrestling carried out the implementation of seeding athletes for the first time at the 2016 Rio Olympic Games. For this reason, the aim of the current study was to calculate the probability of winning a medal and becoming an Olympic Champ... see more

Traditional teaching methods in the field of resuscitation training show some limitations, while teaching the right actions in critical situations could increase the number of people saved after a cardiac arrest. For our study, we developed a mobile game ... see more

The knowledge of the science of human body parts for early childhood is very important so that children have the ability to recognize and support the cleanliness and health of members of the body, as well as so that they recognize their identity. In addit... see more

The paper presents an application of Influence Nets (INs) in the field of financial informatics. Influence Nets have primarily been used in war games to model effects based operations but, as shown in this paper, they can prove to be equally useful in oth... see more

1 of 688 pages  |  10  records  |  more records»