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26.193  Articles
1 of 2.620 pages  |  10  records  |  more records»
The article is devoted to an important aspect of modern aesthetics – intertextuality, which is discussed on the example of film adaptations of Russian classics. Adaptation is considered in the framework of literary-scientific reflection on “translating” v... see more

The aim of this paper is to emphasize the importance of feedback in the knowledge and learning processes and the central role that it can play through smart-device technologies.The contribution is aimed at analyzing some issues arising from theoretical ba... see more

Intellectual potential acts as a driving force of social and economic development of the modern state. In a high-tech society, there is a significant increase in interest in identifying and implementing the intellectual abilities of young people. The purp... see more

Game technologies allow bringing the educational process as close as possible to professional activities, activating the cognitive interest of students in the study of professional disciplines. The purpose of the article is to analyze the experience of im... see more

Processes of gamification of society have been researching by many scientists. The phenomenon of gamification is ambiguous and complex, and the fact that more and more spheres of human activity get signs of the game is of great concern. Though game and pl... see more

Processes of gamification of society have been researching by many scientists. The phenomenon of gamification is ambiguous and complex, and the fact that more and more spheres of human activity get signs of the game is of great concern. Though game and pl... see more

Higher education institutions encounters difficulties when the Covid-19 pandemic happens because learners cannot go to class and absorb knowledge directly. In Vietnam, universities have used online learning to help learners keep learning in this pandemic ... see more

1 of 2.620 pages  |  10  records  |  more records»